Students learn how to model projectile motion using vector notation. They begin by analysing how vectors represent the path and motion of projectiles under gravity.

As learning progresses, they apply these concepts to specific examples. In the first part of the lesson, the teacher demonstrates how to find the velocity vector and speed of a projectile after a certain time. The second part involves calculating the time taken for a projectile to land and the distance it covers. Finally, the third part focuses on determining specific vector components and the maximum height achieved by a projectile.