Students learn to model motion using vector notation. They start by understanding how to express an object's final position as the sum of its initial position and the product of velocity and time.
As learning progresses, students apply these concepts in specific examples. The teacher leads them through three parts: first, calculating the speed of a particle at the point of collision; second, determining the acceleration and position vector of a moving object; and third, analysing a boat's motion to find acceleration, displacement in terms of time, and a specific positional condition.
Tutorials
Modelling Motion using Vectors Part 1
Modelling Motion using Vectors Part 2
Modelling Motion using Vectors Part 3